Duty That Transcends Death: For both ducks and geese.There's even a special death stinger for it. If a door sabotage is called on either Mother Goose or Black Swan, a special task is unlocked on the bridge that allows anyone trapped in the cargo bay to be sucked out into space. If all of them are eliminated, then the geese instantly win. Death as Game Mechanic: So long as there is one role that has unconditional kills (a duck or a falcon), the game will not end.It's also possible to press the wrong button, and reveal an element not wished to be spread among other geese. Damn You, Muscle Memory!: Related to "The Corpse Stops Here", some player instantly report bodies, not thinking about what waiting might entail.
Three: a detective may be able to figure out who actually killed that round. Two: the mortician can examine the body and find out their role. One: it is bait for an ambitious vulture, trying to eat all the corpses. While reporting a body is the best and most surefire way to get a killer out, there are some good reasons to leave the bodies. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting. In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Context-Sensitive Button: There are only ever a maximum of 5 buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), a report body button and an active ability (usually kill, default space).